Interstellar Rift

Interstellar Rift is an open world starship simulator with an emphasis on ship construction and multi-player interaction.

I started at Split Polygon as an intern in 2015 which transitioned into a full-time position after my graduation in 2017. As Split Polygon is a small company I've worked on a diverse array of tasks over the years.

  • Currently porting the game to 64-bit
  • Replaced the on-ship physics engine with a different physics engine
  • Optimized engine, gameplay, and server code
  • Implemented a resource scanner that can be used from a ship's cockpit to look for specific resources (see screenshots)
  • Implemented a system for randomized missions that players can undertake
  • Implemented a party system (known as crews in-game) and a guild system (known as fleets in-game)
  • Partially automated the patch release pipeline
  • Fixed a lot of bugs


Project Details

Project Type Commercial Game
Project Timespan November 2015 - Present
Role (Gameplay) Programmer
Tools & Technology C#, Custom Engine (C++ | OpenGL)
Current Status Released